@startuml
sprite $magnifying_glass [48x48/16] {
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}


!define FA6_MAGNIFYING_GLASS(_alias) ENTITY(rectangle,black,magnifying_glass,_alias,FA6 MAGNIFYING_GLASS)
!define FA6_MAGNIFYING_GLASS(_alias, _label) ENTITY(rectangle,black,magnifying_glass,_label, _alias,FA6 MAGNIFYING_GLASS)
!define FA6_MAGNIFYING_GLASS(_alias, _label, _shape) ENTITY(_shape,black,magnifying_glass,_label, _alias,FA6 MAGNIFYING_GLASS)
!define FA6_MAGNIFYING_GLASS(_alias, _label, _shape, _color) ENTITY(_shape,_color,magnifying_glass,_label, _alias,FA6 MAGNIFYING_GLASS)
skinparam folderBackgroundColor<<FA6 MAGNIFYING_GLASS>> White
@enduml